We are delighted to announce that we have raised 180'000 Swiss Francs from Remotion users and customers!
With our first funding, we will make it easier for you to programmatically create videos and video apps. We'll introduce new components, templates and tools to help you build more with less code.
The number one feedback that we have heard is that being able to write videos in React is powerful, but simple things can be hard. Fortunately, almost any complexity in React can be abstracted, packaged up, released to NPM and shared with others.
While our low-level primitives will always be here, we will also develop higher-level components solving common needs that people face. This will allow more developers, not just React experts, to use Remotion.
We also encourage our community to create building blocks for Remotion and will sponsor developers as well as help them monetize their work.
With the Remotion Player and Remotion Lambda, we provide APIs that allow you to build apps that produce videos for end users.
We have tons of opportunities to make it easier to build an app with Remotion. We are going to release UI elements, SaaS templates and even best practices for payment integration, so companies can realize Remotion solutions faster and with fewer resources.
We recognize that startups usually raise more money than we do at an earlier stage. At the same time, they are entering a high risk of failure due to running out of money.
With the amount we have raised, we are not only able to continue but accelerate our operation and grow our company license revenue to confidently stay here for a long time.
Remotion is a thriving community of business customers, creative coders, professional Remotion freelancers and indie hackers whose interest is our long-term success. Our aim is to grow in a healthy way together with our community!
To everybody who tried out Remotion, sent a pull request, tweeted about it or filed a bug. It is a huge thrill to see people believe in the ideas that we put out and we are very privileged to able to continue working on them.
Our timeline has some new features that make it behave more like traditional video editors. You can now zoom in and out of the timeline to better focus on a certain section of a video. When playing the video, the timeline moves along with the cursor. Scrubbing with the cursor or keyboard will also scroll the timeline so the cursor is always in the viewport.
The other new timeline feature is that there are now ticks that appear every second, and when zoomed in, smaller ticks that denote the positions of a single frame. This should help you orient yourself when you are asking yourselves at which point of the video you are at.
Improvements to audio-only and video-only rendering
You can now explicitly drop the audio of a video by passing --muted in the render. Videos that include no audio are now faster because we don't include a silent audio track anymore (use --enforce-audio-track to get the old behavior).
Renders that are audio only are now faster because Remotion will not wait for the video tags to seek.
Renders that are only video are now faster because no assets need to be downloaded to be included in the audio track.
Remotion Lambda now has a privacy: "no-acl" option if you are rendering into a bucket that has the ACL feature disabled.
Remotion Lambda now supports a downloadBehavior prop which makes it that when a output file link gets clicked in the browser, it will download instead of play in the browser.
Adding an output filename to the npx remotion render command is not necessary anymore, it will default to out/{composition-id}.{extension} now.
The <Player> has a new moveToBeginningWhenEnded prop that determines if the player moves back to the beginning when the video has reached the end and is not looping.
The <Player> has a new fullscreenchange event that allows you to
New ESLint rule that warns you if you are passing a relative path or remote URL to staticFile: staticFile("../my-file.png") or staticFile("https://example.com")
Better error message on Remotion Lambda when the s3:ListBucket permission for the bucket you are rendering into is missing.
ESLint warning when passing a file ending in .gif to the <Img> component.
Better error message and help page when calling renderMediaOnLambda() inside another serverless function and AWS credentials are conflicting
Better error message and help page when rendering into a bucket that has ACL disabled but you are setting the privacy to public or private.
This release brings support for GIF as an output format, official support for Tailwind and makes springs and sequences easier! Plus we recap the best features from v3.0.1 until v3.0.31! 🎉
To render a GIF instead of a video, pass the --codec=gif flag during a render. We tweaked Remotion's rendering process to adapt for the speciality that are GIFs:
Commonly, a GIF has a framerate in the range of 10-15, and so that you don't have to refactor your video, you can use the --every-nth-frame flag.
GIFs are loopable - using the --number-of-gif-loops flag you have control over the GIFs looping behavior!
You can even render your GIF distributed across many small VMs using Remotion Lambda!
The result will be a spring animation that will take 10 seconds!
Why is this such a game changer? Normally, a spring animation curve is not defined by timing, but by physical parameters. It complicates planning quite a bit, as the duration of a spring is not well-defined. Theoretically, a spring animation is never finished, it keeps on going forever (even though after some time the movement is barely noticeable).
We introduced measureSpring() a while ago which allows you to calculate the duration of a spring by allowing you to set a threshold.
But to change the duration of a spring, you had to change the physics parameters which then in turn change the animation curve!
Until now - if you pass a duration to a spring, we will detect the trajectory of the curve and stretch it so it fits your duration.
This component is an alternative to the <Video> component that extracts frames using FFMPEG and renders them inside an <Img> tag.
We made the <OffthreadVideo> component in order to counteract problems with seeking and throttling that users were reporting with the <Video> tag. The new way improves reliability but has it's tradeoffs - read <OffthreadVideo> vs <Video> or check out our visual explanation on Instagram!
In the preview, go to Tools -> Color picker to trigger an eye dropper that allows you to pick any color from the screen! Only Chrome has this feature enabled for now.
We welcome Patric as our intern! As you can see on our new team page, we are now a team of three and are in the preparations of our first fundraising round.
Patric's first Remotion video!
Remotion won the "Most Exciting use of Technology Award" at React Summit - we owe it all to you!
Going forward, we want to make Remotion even easier to use through new tools, templates and tips!
And wouldn't it be nice if Remotion was faster - I'm exploring multiple options from an alternative concurrency model to a C++ based rendering solution - stay tuned for what's about to come 🚀
After more than 10 months in development and 1400 commits, it feels so good to announce Remotion 3.0!
I am convinced that Remotion Lambda is the best piece of software that I have ever written. It is the final puzzle piece needed to complete our vision: A full stack for developing video apps! Enjoy the changelog, and if you haven't, check out the Remotion 3.0 Trailer.
Remotion Lambda is a distributed video renderer based on AWS Lambda. It is made for self-hosting, so you deploy it to your AWS account. Once your Lambda function is up, you can give it rendering tasks, which it will split up into many small units of work that get processed in parallel by spawning itself many times.
Lambda is the best of all worlds:
Fast: Lambda can render a video up to many times faster than the fastest consumer computers. The longer the video, the higher the speed gain. The Remotion Lambda trailer was rendered in 15 seconds instead of 60 seconds, and a 2 hour video was rendered in just 12 minutes[1].
Cheap: You only pay for when you are rendering. The Lambda functions use ARM architecture for best price-performance efficiency.
Scalable: You can render many multiple videos at the same time. Lambda concurrency limits apply, but can be increased.
Easy: Chromium and FFMPEG are already pre-installed, and we handled all the edge cases. You only need to code your video, follow the steps to deploy a function and invoke a render.
All functionality is available via CLI commands and Node.JS functions. We've written 45 pages of documentation, released over 50 alpha versions to testers, and written many tests from unit to end-to-end. Lambda is mature and used in production by companies like Combo and Jupitrr.
Previously, rendering frames, and stitching them together to a video has been a sequential process where one step can start once the other has finished. In Remotion 3.0, stitching can start while rendering is still in progress! This will result on average in a 10-15% speedup.
Additionally, downloading audio assets now happens earlier in the rendering pipeline and if you rely on remote audio, you should see a handsome speedup as well.
A new function has been added to @remotion/renderer called renderMedia(). It combines already existing functions renderFrames() and stitchFramesToVideo() but takes advantage of the new parallel rendering pipeline. It can render videos as well as audio and requires fewer arguments, so it's a win for speed and ease of use!
We are taking an initiative to make error easier to understand. While much of error handling has been handled by third-party libraries until now, we've inlined the logic, allowing us to streamline it. Minified errors are being symbolicated, we've implemented a new error overlay, and timeout errors are more descriptive. Let us know what you think!
A minified error that happened inside a Chrome browser inside a remote Lambda function displays a proper stacktrace!
Our custom error overlay has the ability to open the troublesome file in your default editor, and look for similar GitHub issues.
In the remotion.config.ts file, you can now import other files. Under the hood, we use ESBuild instead of Typescript to read the file. This was a paint point before: Node.JS APIs don't read from the config file and require you to specify the options explicitly. Configuration such as a Webpack config override could not be shared in a good way between CLI and Node.JS renders so far, which we address with this change.
Keeping our stack modern allows us to move faster and also, eliminate dependencies.
With Remotion 3.0, support for Node 12 is dropped, and we officially support Node 18.
Our ESLint config has been updated to take advantage of ESLint 8, which is now also officially supported.
Read the migration guide to update to Remotion 3.0. The most severe breaking changes revolve around server-side rendering in an attempt to make it faster and simpler. Other than SSR changes and the Node 14 requirement, nothing should break.
[2] Rendering the composition 2hrvideo in the example folder in the Remotion repository with --frames-per-lambda=1080, a Lambda function running on the arm64 architecture with 2048MB RAM, on warm Lambdas in the us-east-1 region.
The biggest announcement of this release is that the @remotion/player package is now generally available - but not just that, we have some other sweet new features too!
With the <Player/> component, you can embed a Remotion Video inside a React app without rendering the video. The API is modeled after the native HTML <video> tag that many developers are already familiar with.
The API allows you to use our predefined controls, or build your own. Familiar UI patterns like volume slider, fullscreen button, as well as gesture mechanics such as click to play/pause are supported.
You can dynamically update the props of the video at runtime, which creates an experience that stuns user: videos that react to their user input!
On mobile, restrictive policies prevent auto-play of audio content. We help you architect your player so it can play audio in as many cases as possible while still respecting the browser policies. This includes the option to mount silent audio tags, activate them while the user interacts with the page and use them later to play audio.
Recently, we broke the error overlay that pops up when your code contains an error. This is now fixed and we went deeper than ever before!
The Fast Refresh and error overlay is now inlined in our codebase and allows for customization that makes sense for Remotion. The overlay now matches the dark theme of the Remotion Preview and includes handy links such as opening a file in the editor, looking for the error in our GitHub issues and our Discord community.
You can now put static files inside a /public folder in your Remotion project and load it using the new staticFile() API.
If you include the new <Player /> component in a Create React App or Next.JS project, the folder can be shared across Remotion and the framework you are using.
Data URLs are now valid sources for <Audio /> and <Video /> tags. This is useful for example for tones that are programmatically generated. To help with development of such projects, a new API was added to the @remotion/media-utils project: audioBufferToDataUrl(). See our festive Tone.js sample project for an example!
When running npm init video, there's a new template to choose from: "Audiogram"! This one allows you to convert podcast clips to clean visualizations that you can post on social media.
The next release is finally going to be our new major new release containing a refactor of our rendering pipeline and serverless rendering support. Look out as we release the missing puzzle piece in our vision of programmatic video!
You may know this feature from programs like After Effects and Davinci Resolve already. It is as simple as it is useful: You can set an “In” mark and an “Out” mark and the preview will only play whatever is in-between those timestamps. This makes it much easier to visually “debug” a section of the video without having to watch the whole thing.
Previously, in order to repeat content, you had to manually create a bunch of sequences and calculate the timestamps yourself. We added a helper called <Loop /> which will repeat it’s children either indefinitely or for a fixed number of times.
Another benefit is that we display the loop component cleanly in our timeline.
You can now change the playback rate in the editor and play a video in slow-motion, in fast-forward, and even in reverse! We support speeds between -4x and 4x. This makes debugging animations that don’t look clean much easier.
It also works in the <Player />! See the new playbackRate prop and we also added a ratechange event - just like the native HTML5 Video element.
These new shortcuts are super handy for navigating through a timeline. With the L key, you play the video as normal. Pressing the L key again will increase the speed to 2x, and pressing L three times in total will play the video in 4x.
The J key works the same, but plays the video backwards. Now you can reach any point in the video easily with just those two keys, even if the video is playing, without using the mouse.
Once you have reached the point where you want to pause the video and continue to code it, the K key will reset the playback rate to 1x and pause the video.
Once you learn how to navigate using JKL keys, you'll never use your mouse for scrubbing again!
If you wanted to delay an element but not cap it’s duration, you had to explicitly specify durationInFrames={Infinity} . Not anymore! This is now the default and may be omitted.
If you upgrade the @remotion/eslint-config package as well, we will even automatically remove the prop when you have autofix enabled!
Thanks to Khalid Ansari for implementing this feature!
In case you don’t know Fig, it is a free macOS application that provides autocomplete for the terminal. What sounds like a gimmick, actually works surprisingly well and I personally would miss it a lot if I didn’t have it!
The Remotion CLI that you can invoke using npx remotion now has full autocomplete support in Fig! You have to do nothing except install Fig.
This version came out recently and broke almost every Webpack project because legacy crypto functions were removed.
We added the necessary modifications to our default Webpack config, and even contributed a pull request to Webpack to fix the last remaining bug that would break Remotion with Node 17! If you are upgrading Node, definitely make sure get this new version of Remotion.
Contributors to Remotion would previously often struggle to correctly set up our monorepo. Indeed it was hard to correctly link all the packages and too easy to mess it up and run into error messages.
This is why we are happy to have migrated to pnpm, which gets rid of the linking problems and also speeds up installation significantly. In your CI systems, we saw build times go down by 40%, which allows to iterate much more faster.
Thanks to Sergio Moreno for implementing this migration!
A new template has been added to npm init video / yarn create video: The blank template.
This template contains only the bare minimum Remotion boilerplate and a completely empty canvas. It is especially useful for people already familiar with Remotion who would like to skip deleting the Hello World project every time.
Thanks to Aneesh Relan for creating this template!
Previously by default, a video would be rendered to out.mp4 in the root directory of your project. This also meant that in order to ignore it from Git, we had a complicated .gitignore by default that would ignore video files in the root but inverse-ignore other video files.
Time to simplify: From now on, we render a file into an out folder by default and simply ignore that folder.
Thanks to ahmadrosid for implementing this feature!
A few interesting updates for users of @remotion/three:
The Three Canvas is now wrapped in <Suspense> and the render is delayed until the content has been loaded (unsuspended). This works better with the React Three.JS ecosystem and now components such as drei’s <Environment /> component will work out of the box.
We now default to the angle OpenGL engine for Google Chrome, which we, through empirical testing, have found to have the best overall support for Three.JS content across platforms.
We opted into participating in Hacktoberfest, and put $100 bounties on 11 issues as an extra incentive!
Every single of those issue has been picked up and solved! Every contributor did a great job, many greatly surpassing our expectations!
Thank you everybody who participated and contributed to this release!
In this release, we are revamping the Remotion Preview interface to make it easier on the eyes and add new features. While Remotion will always be about leveraging code instead of clicking buttons, we want to add complementary helpers to help you get your videos done faster!
All the actions that can be performed in the editor are now organized in a toolbar at the top, plus we added quick links to resources such as Documentation, Changelog, GitHub, Support options and our social media accounts (follow us over there!).
You can press N to bring up a modal that helps you generate code for creating a new <Composition /> or <Still />. Drag the sliders to quickly adjust the dimensions and duration of the video. Lock or unlock the aspect ratio. Click the numbers to enter an exact value. Receive warnings on invalid configuration. Once you are happy with the code, you can click the copy button and paste it in your src/Video.tsx file.
For those true hackers that don't use mouses, we optimized the whole new UI to be usable with just the keyboard. Use the Tab key to focus items, the arrow keys to navigate through menus. Press Enter or Space to click on items. Use Escape to quit modals and menus.
We want to add new features to the Preview, but not bloat Remotion by adding tons of third-party packages that increase startup time and at some point will cause you to fight with your package manager. So we carefully crafted the editor with no dependencies except React and Remotion (which also only has react and react-dom as it's only dependencies).
New <Series /> component: Introduced in 2.3.2, we added a new <Series /> component that helps you layout many sequences in a row. See this post (Instagram | Twitter) for additional infographic explanation!
Better handling for browser autoplay policies: If you use the <Player /> and include audio in it, you might hit a browser limitation where audio cannot be played because of a browsers autoplay policy. Remotion can now avoid some of those scenarios by playing some silent audio when the user actively triggers a play on the Remotion Player. If you then later in the video want to play some audio, Remotion will route that audio to an <audio /> tag that was already playing silent audio and was already freed from the playback restrictions of the browser. You can control the amount of silent audio tags that Remotion should place using the numberOfSharedAudioTags prop.
Better handling of invalid dimensions: It turns out that MP4s can only have even dimensions. So while a 1000x1000px MP4 is completely fine, a 999x999px MP4 is not possible according to the spec. Instead of erroring out when rendering, we now warn you early using a new ESLint rule, and also when you use the "New composition" dialog.
Bug fixed when using frameRange: A one-off error would cause the wrong frames being rendered when using the frameRange option. If you specified a frame range of 0-20, the frames -1 until 19 would be rendered. This is now rectified, if you were reliant on this option, please make sure your video renders as intended after the update!
Component mounts directly at desired frame:
During rendering, previously the browser would always mount the React component at frame 0, and then update the component with the initial frame that should be rendered. This is now changed, so if you are e.g. using the frameRange option to render frames 20-39, your component will now never mount at frame 0 after this update.
We are working on revamping the rendering pipeline and adding more ways to render a Remotion video and plan to release this as a major version bump (v3.0) with some breaking changes. Stay tuned for announcements on how we make Remotion much easier to scale.
So far we focused on streamlining the workflow for making videos. While it was always possible to render out a single image instead of an encoded video, we have optimized this use-case in this release.
This new component is the same as <Composition /> but is meant for defining a compositions that output a still image. Since it's already implied, you don't have to define the fps and durationInFrames properties.
We have made a new template that includes a social media preview card and a server that you can customize and easily deploy to the cloud. We have tested it on DigitalOcean and Heroku and have added instructions on how to deploy it.
We use this service to generate the social preview card for the blog post you are reading right now. Feel free to go to this URL and play around with the parameters:
The server includes different caching options, rate limiting and limits to 1 render at a time, so hopefully it's ready for production. We put the URL out there for you play around with it, should there be any unexpected problems, we'll fix the template.
We are also working on getting still image rendering working in a serverless environment and providing a framework for it. We aim to launch it this fall - if you are interested in testing an early version, write us a message in our Discord.
When creating a new video, you now get to choose between different templates, that give you a great starting point for your usecase.
In addition to the default template and the previously announced Three.JS template, there now is also a plain-JS template, a text-to-speech template and the above mentioned Stills template.
The <Player /> component now supports the new spaceKeyToPlayOrPause prop to toggle the video playback. We designed it with focus management in mind so it behaves well when multiple players are on the same page. This prop is by default true.
Welcome to the release notes of Remotion 2.2! It's been a while since v2.1, but in the meanwhile we had a dozen smaller releases inbetween. This post summarizes the highlights of the past 2 months 🎉.
We developers use environment variables extensively to manage configuration, secrets and other stuff you don't want to commit to a GitHub repo. If you write videos with code, environment variables are useful too!
We added support for environment variables from the CLI, using a .env file, and allowing you to pass environment variables via our Node.JS APIs too. Click here to learn more.
This new core component will freeze all of it's children and make them think that the video is paused at a certain time.
You can use it for example to display a still frame from a video:
MyVideo.tsx
tsx
import { Freeze, Video } from"remotion";
importmyVidfrom"./vid.mp4";
exportconstMyVideo= () => {
return (
<Freezeframe={30}>
<Videosrc={myVid} />
</Freeze>
);
};
MyVideo.tsx
tsx
import { Freeze, Video } from"remotion";
importmyVidfrom"./vid.mp4";
exportconstMyVideo= () => {
return (
<Freezeframe={30}>
<Videosrc={myVid} />
</Freeze>
);
};
However, it works for any content. As you can see the API is dead simple! You can combine it with the <Sequence> API to make any content play, pause and then continue again.
This prop allows you to slow down or speed up video and audio elements! Now you can import a video in normal speed and play it in slow motion or timelapse without re-rendering the video.
LightningSpeed.tsx
tsx
import { Video } from"remotion";
importmyVidfrom"./vid.mp4";
exportconstMyVideo= () => {
return <Videosrc={myVid} playbackRate={4} />;
};
LightningSpeed.tsx
tsx
import { Video } from"remotion";
importmyVidfrom"./vid.mp4";
exportconstMyVideo= () => {
return <Videosrc={myVid} playbackRate={4} />;
};
While previewing, we are using the HTML5 playbackRate API, and when rendering, we will calculate the correct FFMPEG command for any tempo.
In case you missed it, we released a new helper package for React Three Fiber!
0:00 / 0:10
Three.JS is admittedly not easy, but with the work that Poimandres is doing to make it more approachable and more integrated with React, this is changing rapidly. Creating 3D videos in React and rendering them to real MP4 videos, we are making it possible!
ProRes is a codec suitable for video editors using Final Cut Pro, Adobe Premiere or Davinci Resolve. Say you want to create an overlay animation using Remotion and use it in a traditional video cutting program, you can now use ProRes to export the video with an alpha channel and import it to many other programs losslessly.
The Matroska container format (which can be recognized using the .mkv extension) is a format that commonly also just contains the H.264 videos, the same codec used for MP4s. However it has more flexibility for audio and allows lossless audio streams to be contained by the format. MKV support will come in handy for an upcoming Remotion feature, and is the first step in allowing us to go to the moon.
Read the Encoding guide to see an overview of all options.
The @remotion/player, currently still experimental, allows Remotion videos to be played on the web without having to encode them. We've made the following progress towards getting it stable:
A player now has a volume slider, and a mute button to allow the user to control the video. You can decide whether you want to display these controls using the showVolumeControls prop.
Inspired by the HTML5 event with the same name, we added a timeupdate event to the Player. Unlike the seeked event, it does not fire on every frame, so if you want only periodic updates about the time being updated, you can use this event without having to throttle it.
This prop allows you to control whether the user is allowed to click on the video to make it pause or play. It is true by default if the controls of the player are enabled.
This prop allows you to control whether the user is allowed to double click on the video to make it go fullscreen. If enabled, single-clicking to pause the video will have a short delay in order to wait for a potential second click.
When coding a video, and refreshing the preview, the video would jump back to the first frame which was annoying. Not anymore - if you refresh you are back where you left off!
If a Webfont gets loaded via Google Fonts, it would be loaded using font-display: swap, which means Remotion would sometimes render a frame before the font is loaded. Now we use the document.fonts.ready browser API to make loading webfonts completely seamless for you.
By default the Remotion preview starts a server on port 3000. Should you want to have it start on a different port for any reason, you can now pass a CLI flag.
We want to help you out whenever you are facing a tricky issue. Here are some examples of scenarios where we now give you a helpful warning and linking to the documentation:
Multiple versions of Remotion are imported on a page (for example when using the <Player /> in your app)
A video is loaded that does not support seeking (for example when serving from Google Cloud Storage)
A video with an unsupported codec is loaded (for example an MP4 in the Chromium browser)
A delayRender() handle has been created but never cleared
Did you notice it in the snippets above? You can now hover over any symbol and see it's type. It's powered by Typescript + Twoslash. A really nice side effect is that it's now impossible for us to make typos in the documentation since all snippets are type checked.
We now have help articles on various issues that you may face. Currently we have written about 6 common problems, and put them in a new section of the docs called Troubleshooting.
Most of these features were brought up and implemented by the community which is super awesome. Time for some shoutouts!
Thanks to Björn Zeutzheim for implementing the @remotion/three package!
Thanks to Frenco for making all documentation code snippets typesafe and adding hover preview. You even fixed a bug in Twoslash, the library powering this feature and executed this with so much care!
Thanks to cnnr for implementing environment variables support!
Thanks to Arthur Denner for discovering the document.fonts.ready feature!
Thanks to Ashik Meerankutty for implementing the timeupdate event for the Player!
Thanks to Soham Shah for adding GitHub Issue Templates and working on a Next.JS template!
We start seeing people launching products and startups using Remotion, which is awesome. Stay tuned for posts that highlight how people are using Remotion for their business case! At the time of writing, five customers are currently in possession of a Company license.
In addition to Shankhadeep Dey, we are also welcoming Mehmet Ademi to the team as a project manager and business developer.
We are increasingly putting bounties on non-urgent issues and have rewarded
$657 to Remotion contributors to far, in addition to multiple thousands of dollars being paid out to top contributors that were approached by us.
We are working on multiple fronts to make Remotion even better for businesses and Indie Hackers that want to integrate programmatic video into their product - stay tuned!
One problem when using a spring animation for transitions
is that you don't know the duration of the animation. This is why we added a new measureSpring() function!
Now you can adjust your timings in Remotion dynamically when changing spring configurations.
We invested time in making sure that if something goes wrong, you don't get stuck. Here are some things we did to improve your experience with Remotion:
If you encounter a timeout, you will now see a stacktrace of where the delayRender() handle was not cleared. We also now have a troubleshooting page for timeouts and link to the documentation if you encounter the error.
If you use Chromium and import an MP4 video, you get a more helpful error and we link to a help page.
We added a guide for improving performance while development and while rendering.
We are working on a Remotion player component that you can import into your React app. Today we are prereleasing the player for those who wish to experiment and provide us with feedback. Let us know what you think!
We now have over 450 tests, and the Remotion core has a test coverage of over 80% now. Thanks to Tobias Boner, Calvin Falter and Jonas Brunner for continuining their massive testign initiative!
We now also test across different node versions (12, 14 and 16), npm versions (v6 and v7) and FFMPEG versions (4.1 and 4.4) in addition to testing on 3 different operating systems so we can confidently release new features quickly.